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Date: Wed, 31 Jan 1996 11:51:46 -0800
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From: Stephen Bailey <sbailey@Vinton.COM>
To: lightwave@mail.webcom.com
Subject: Re: Bone joints - they look awful
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At 07:58 AM 1/31/96 -0800, jbowman wrote:
>
>
> Well, the subject header pretty much says it all.
>
> I've just set up a skeletal structure for a character I'm working
>on, and everything deforms well with the bones except for the joints. They
>look awful. It looks they're being folded, instead of retaining their
>natural shape. Does anybody know how to work around this? I've tried
>shifting the pivot points of the bones relative to the joint, but it hasn't
>done much good. Should I be modifying the model in some way so that the
>joints will deform better with bones?
>
>
>
I can't tell from your post, but if you haven't done this yet, you might try
distributing the bend across a series of bones. The problem here is that you
lose a sense of an "elbow" for instance, and get a curve-tube instead. As